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Flying Disc Family Fun

frisbee #6

When you think about it, it’s just about perfect. It’s round; it travels a long way, often in an unexpected, silly manner; it’s inexpensive; it travels well; and it provides hours and hours of fun for the whole family.

What is it? It’s a flying disc, of course – also known by the Wham-O trademarked name Frisbee.

Pretty much everyone knows how to toss a flying disc. But there also are many games you can play using the toy that can keep everyone involved and having a blast. Here are some flying disc games I found at healthy-picnics.com.

For smaller groups:

•Flying Disc Golf: 2-4 players is best. Shoot your disc at different objects, such as a lawn chair, tree, garbage can, laundry basket. Map out your course – complete with hazards if you like – and you’re on your way. Play 9 or 18 holes; score as you would for a real golf game – count the number of shots it takes to hit the target.

•New Flying Disc: 2 or more players. Points are awarded when the disc is not caught by the catcher. One point goes to the catcher when a good attempt was made. One point goes to the thrower if the throw was direct but the catch was missed; two points go to the thrower if the catcher fumbles, then drops, the disc.

•Flying Disc Football: minimum of 6 players. Played like touch football, except punts and kick-offs are thrown. The game starts with one team throwing the disc from its own goal line. First downs are awarded when the team on offense crosses the midfield line or when 3 consecutive forward passes are completed.

•Flying Disc Keep-Away Tag: minimum of 6 players. After determining boundaries, choose about one-third of the players to be “it.” As the flying disc is thrown from player to player, if someone who is “it” catches the disc, the person who threw it now becomes “it,” and the catcher is no longer “it.” Someone who is “it” also may tag a person with the disc; this makes the tagger no longer “it” and the person who was tagged becomes “it.” If the disc is thrown out of bounds, the thrower becomes “it,” and someone who is “it” must retrieve it; that person then is no longer “it.”

For larger groups:

•Flying Disc Fakeout: minimum of 10 players. Play this on a large field, like a soccer field, with two end zones and a slightly larger middle zone. Form 2 teams. “One team stands in the central zone, the other team divides its players between the two end zones. Everyone must stay within the boundaries. The end-zone team has the (disc) and tries to pass it from one end zone to the other, without missing or dropping it, and without it being intercepted by the other team. If the end-zone team fails to pass the (disc) in three tries, or if the central-zone team intercepts it, then the teams switch places. The central-zone team sends half its players into each end zone and the end-zone team move to the middle to try to regain possession of the (disc)…You can make up your own scoring system, or just play for the fun of it – trying for spectacular throws, amazing saves and fabulous fakeouts.”

•Flying Disc Relay: 8-12 players is best. Divide into two teams; each team gets a disc. “Each team should spread out in a line about 50 ft. (or more) apart from each other. On ‘GO!’ the first person in the line of each team throws the (disc) to the second person. That person allows the (disc) to land, goes to where it landed, then throws it to the next person in their line, and so on. The object of the… game is to see which team can throw the (disc) the furthest in the fastest time (to the last person in their line).”

•Flying Disc Rounders (Baseball): 18 players. Using 7 cones, set up a baseball-like diamond. Form 2 teams. “The ‘batter’ simply throws the disc from homebase (must rethrow if it is a foul or doesn’t travel at least 5m). The batter may run up to throw, but if they release too late, then it is also a foul. Just like baseball, three fouls mean the batter is out. Batter is also out if his/her throw is caught. Runners are out if the disc reaches the base they are running towards before they do. Only the fielders on a base (the basemen) may run with the disc; everyone else must throw it to a baseman. The batting team gets a run each time a runner reaches home base, when they get 3 outs the teams switch sides. For safety reasons, have the fielders be at least 5m away from the batter."

Do these sound like fun? Let me know if you try any of them, and which ones are your favorites. Do you have any games you play that I haven’t mentioned? Any you’ve made up yourself? In my next post I’ll share some flying disc games I found at frisbeedisc.com. So grab your flying disc and get playing!

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